

Maybe we will have additional difficulty settings or just implement high-level dungeons in the game to ensure that action game players can also enjoy the game.” We still have storytelling and exploration, and we want most players to enjoy the narrative, environment, and world, and not just the fighting. We want people to actually enjoy the story because ours isn’t a pure action game. Yang Bing: “We are currently still changing the difficulty based off of feedback from PlayStation Experience, and maybe we will look at feedback from GDC as well. What level of challenge are you targeting in the final game and how do you achieve a balance? Sony is a great partner for our game.”ĭuring PlayStation Experience, Lost Soul Aside‘s demo had a very high level of difficulty. In 2016, they came to me after I had released the first trailer, and offered support. Is that all offered through China Hero Project? As of right now, we haven’t decided who the publisher will be, but we are working closely with Sony and they have given us a lot of help with development and PR.” Yang Bing, developer: “To be specific, Sony has not become the game’s publisher. Check out this 17-minute gameplay footage to. Lost Soul Aside has resurfaced after a long period of silence.

What made you go with Sony as opposed to other publishers that offered support? We thought that expecting Lost Soul Aside to crop up during this week's ChinaJoy press conference would be a fairly safe assumption, but as it turns out, IGN has the exclusive reveal two days. Publisher: Ultizero Games: Developer: Ultizero Games: US Release Date: Dec 31, 2021. We haven’t heard much about Lost Soul Aside since December last year, but recently the game’s creator Yang Bing sat down to do an interview, talking about the difficulty of the game, Sony support, and more.
